# Features

Last updated: 2 months ago • 3 versions

Visibility: Public

# Context

Features are coming progressively as soon as we are able to integrate them in our SDK.

# AR/VR

The SDK allows you to enable or disable AR easily with custom features an configuration.

### Open custom settings

Under Project Settings > OpenXR > Lynx-R1, you can access the custom settings.

Then, you can customize the settings.

• Start In AR: let you decide if you want to start the experience in AR (checked) or in VR (unchecked)
• Disable Background in AR: when selected, it will disable your skybox in AR to use the solid color with alpha channel. Otherwiser, your skybox will still appear in AR (be careful, using a skybox not able to manage alpha channel will lead to an Opaque non AR skybox).
• Only VR Layer: gameobjects having this layer index will only be displayed in VR and are hidden in AR. You should create the matching layer if it does not exist.
• Only AR Layer: gameobjects having this layer index only be displayed in AR and are hidden in VR. You should create the matching layer if it does not exist.
• Visible in Full AR Tag: gameobjects having this tag will still be visible in Full AR. Other objects are disabled.

### Enable or disable AR/VR from script

To enable or disable AR/VR at runtime, you can directly call LynxAPI methods.

LynxAPI.IsAR(); // Check if the application is currenlty in AR mode
LynxAPI.IsVR(); // Check if the application is currenlty in VR mode﻿
LynxAPI.SetAR(); // Enable AR mode.
LynxAPI.SetVR(); // Disable AR mode.
LynxAPI.ToggleAR(); // Switch between AR and VR modes.

LynxAPI.SetAROnly(); // Enable AR only mode (disable all objects not having Visible in Full AR tag).
LynxAPI.SetAROnly(false); // Disable AR only mode (re-enable all objects not having Visible in Full AR tag and hiddern by SetAROnly).
LynxAPI.ToggleAROnly(); // Switch between AR and VR modes (based on Visible in Full AR tag)


### Current limitation

HDR (URP) and post processing

Currently, using HDR with URP or post processing are not working.

There are some conflicts with AR layer we are working on.

# Cameras image recovery

(Work in progress)

# Environment mesh

(Work in progress)