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This article describes the handtracking features provided with the Lynx SDK.

New features are coming progressively with each update of the SDK.

XR Hands References

You can simply access to the XRHand references with the following lines of code:

XRHand leftHand = LynxHandtrackingAPI.LeftHand;
XRHand rightHand = LynxHandtrackingAPI.RightHand;

You can also get a reference to the XRHandSubsystem:

XRHandSubsystem handSubsystem = LynxHandtrackingAPI.HandSubsystem;

For more information on XR Hands, please consult the Unity's documentation.