Lynx Particles
Last updated: 4 months ago • 1 versions | Visibility: Public
To add particles system inside your mixed reality experience, we provide a simple shader called Particles based on the Standard Unlit particle of Unity.
Implement your material :
- Inside your material select the shader : Lynx/Unlit/Particles.
- You can set up your shader as the Standard Unlit Particle of Unity.
![](https://static-eu.s3.sbg.perf.cloud.ovh.net/user_image/image-65ce0dd0d1c56.png)
As it is you can already make some cool particles in your headset in VR/AR !
- If you want to play more with transparency of your particles, you can toogle the mode Unpremultiplied Alpha in the settings.
- Go to Project Settings/XR-Plugin Management/OpenXR.
- Click on the settings option in Lynx-R1.
![](https://portal.lynx-r.com/images/documentation/Capture-d-ecran-2023-11-20-173818-655b91cbed50f.png)
- Enable the permission Unpremultiplied Alpha Flag.
![](https://static-eu.s3.sbg.perf.cloud.ovh.net/user_image/Capture-d-ecran-2024-02-15-142030-65ce10a1e69fa.png)
- Inside your material you can now edit the Alpha inside the Main Color. The transparency is multiplied by OpenXR.
![](https://static-eu.s3.sbg.perf.cloud.ovh.net/user_image/image-65ce13b4b2971.png)