Lynx Particles
Last updated: 1 month ago • 1 versions | Visibility: Public
To add particles system inside your mixed reality experience, we provide a simple shader called Particles based on the Standard Unlit particle of Unity.
Implement your material :
- Inside your material select the shader : Lynx/Unlit/Particles.
- You can set up your shader as the Standard Unlit Particle of Unity.
As it is you can already make some cool particles in your headset in VR/AR !
- If you want to play more with transparency of your particles, you can toogle the mode Unpremultiplied Alpha in the settings.
- Go to Project Settings/XR-Plugin Management/OpenXR.
- Click on the settings option in Lynx-R1.
- Enable the permission Unpremultiplied Alpha Flag.
- Inside your material you can now edit the Alpha inside the Main Color. The transparency is multiplied by OpenXR.