Features


Last updated: 4 months ago • 1 versions | Visibility: Public

Context

This article describes the features provided with the Lynx SDK.

New features are coming progressively with each update of the SDK.


AR/VR

The SDK allows you to enable or disable AR easily with custom features and configuration.


Open custom settings

Under Project Settings > OpenXR > Lynx-R1, you can access the custom settings.

Then, you can customize the settings.



Enable or disable AR/VR from script

To enable or disable AR/VR at runtime, you can directly call LynxAPI methods.

LynxAPI.IsAR(); // Check if the application is currenlty in AR mode
LynxAPI.IsVR(); // Check if the application is currenlty in VR mode
LynxAPI.SetAR(); // Enable AR mode.
LynxAPI.SetVR(); // Disable AR mode.
LynxAPI.ToggleAR(); // Switch between AR and VR modes.

LynxAPI.SetAROnly(); // Enable AR only mode (disable all objects not having Visible in Full AR tag).
LynxAPI.SetAROnly(false); // Disable AR only mode (re-enable all objects not having Visible in Full AR tag and hiddern by SetAROnly).
LynxAPI.ToggleAROnly(); // Switch between AR and VR modes (based on Visible in Full AR tag)
LynxAPI.GetOpenXRInstance(); //Retrieve the OpenXR instance for more generic OpenXR API calls.


You can also access the event onARVRChanged:

public class TestARVRCallback : MonoBehaviour
    {
        public GameObject m_objectAR = null;
        public GameObject m_objectVR = null;

        void Awake()
        {
            LynxAPI.onARVRChanged += ARVRChanged;
        }

        public void ARVRChanged(bool isAR)
        {
            Debug.Log($"ARVR changed. Is AR? {isAR}");
            m_objectAR.SetActive(isAR);
            m_objectVR.SetActive(!isAR);
        }
    }


Cameras image recovery

Current version is provided via preview package.

Documentation for Video Capture is available in the Previews.

Environment mesh

(Work in progress)