Samples
Last updated: 1 year ago • 4 versions | Visibility: Public
Context
This article describes the samples provided with the Lynx SDK.
These samples are organized like the rest of the SDK, the goal is to quickly understand which module is required for each sample.
- Basic: samples used for positional tracking and AR/VR features.
- Handtracking: the majority of the examples are here, focusing on interactions, including the minilauncher.
Samples
Basic
Gather basic samples:
0.Head Poser: A simple scene to experiment with headset tracking, using OpenXR's XRRig.
Warning : For the following example scenes, you need to import TMPro Essentials and reload the scene to make the text appear.
1.ARVR: A scene that switches automatically from VR to AR, using Layers to make objects disappear or not.
2.ARVRCallback: A scene that switches automatically from VR to AR, using Callbacks to make objects disappear or not.
3.FullARMode: A scene completely in AR, showing only objects tagged as “FullARObject”.
4.AudioVolumeIndicator: A scene that displays a volume level gauge when the corresponding buttons are pressed.
Handtracking
Samples under handtracking are sorted by categories.
Handtracking: A scene demonstrating the use of handtracking with simple button, AR/VR switch and tooltip functions.
LynxInterfaces: A scene proposing an interface integrating our Unity interface overlay, designed for AR/VR applications.
For more information on our overlay, please consult the following documentation: Lynx.UI.