Lynx UI
Last updated: 4 months ago • 1 versions | Visibility: Public
Lynx provides quick and easy solutions for integrating graphical interfaces for the XR. The interfaces are currently compatible with XR Hands (Handtracking) and XR Gaze Interactors (Headtracking or Eyetracking). And in the future, with Controllers too.
Setup
You can add these interface elements by simply right-clicking in the hierarchy and accessing the Lynx > UI menu.
Prefabs
Theme Manager | A theme manager controling colors of every scene button using it |
Canvas | World space Canvas, with a Tracked Device Graphic Recaster. (Scale 1.1.1) |
Label | A text (TMPRO) with a size adapted to the lynx UI |
Image | Classic unity image with the lynx UI shader |
Simple Button | A button that calls up Unity Events at a simple press of a button. |
Toggle Button | A button with two states, toggle or untoggle, calling Unity Events. |
Timer Button | A button that calls up Unity Events after prolonged pressing. |
Switch Button | A button with two states, on or off, variant of the toggle button. |
Slider Button | A slider that can be moved between a minimum and maximum value. |
Hand Menu | Hand menu canvas pre-setup for hand tracking |