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Context

This article describes how to integrate Ultraleap handtracking in your project and how to use it in your scene with the Lynx SDK.

Limitations

Project setup

1. Import Modules package

At first, you must import in your project the Lynx Modules package from Lynx SDK.

2. Import and configure Ultraleap packages

Following Project setup, you should already have the Ultraleap packages installed.

However, to be sure, you can automatically install the package by following the steps 2 and 3 in Project setup section:

Lynx > Settings > Install packages

Lynx > Settings > Configure project settings

Alternatively, for manual installation, please refer to Ultraleap XR and XRI documentation.


Scene setup

Ultraleap handtracking support XR Interaction Toolkit, so you should be able to use already existing scenes for OpenXR and XR Interaction Tookit with handtracking.

To ease the setup from scratch, you can add the handtracking from via Unity Editor from Lynx menu in or context menu.

Right click > Lynx > Inputs > Add handtracking

Lynx > Inputs > Handtracking > Add handtracking


A popup window should appear, select the XR interactors you want to use.

Then, "Add" to add handtracking features (under Camera Offset).

You are now ready to build your handtracking scene!