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Context

This OpenXR-based SDK features Unreal Engine 5.0 compatibility for developing applications on the Lynx-R1.

 

Requirements

 

Android Studio

Install Android Studio and follow the instructions below:

Start Android Studio, click on More Actions > SDK Manager > SDK Tools, (check "Show Package Details"), and install the following components:

Android Studio should now be set up correctly.

 

.NET Framework

Install following components:

 

Java Standard Edition (Java SE)

Install following components:

Disclaimer: do not confuse with JRE.

 

Unreal Engine

Install Epic Games Launcher, and add the following Enigne Version in the "Library" tab:

 

Get Started

 

Create a Project

Create a project using the Unreal Engine "Virtual Reality" template (check "Starter Content").

When the project is launched, press the Edit tab, then Project Settings. A window will open, scroll down to find the "Platforms" section and click on "Android SDK".

Fill in the paths to point to the SDK, NDK and JDK previously downloaded in the requirements section.

 

Lynx Plugin

Add the Lynx plugin to the following directory (it may be necessary to create the "Plugins" folder): YourProject/Plugins

Restart your project to update the list of your plugins.

At that point, it should be possible to package your project for Android for a first preview.

 

Handtracking

Download the Ultraleap plugin, for Unreal Engine 5.0, with the following release:

 

Add the Ultraleap plugin to the following directory (it may be necessary to create the "Plugins" folder): YourProject/Plugins

Restart your project to update the list of your plugins.

Then add one of the four hand blueprints available in your Content Browser: Plugins/Ultraleap Tracking Plugin Content/HandModules/Hands

To access Plugins files in the Contente Browser, you will probably need to activate the "Show Plugin Content" option.

Make sure the hands are correctly positioned at "Player Start" and that the target version of the SDK is 28+.

 

Android Permissions

In order to be launched from the Lynx Home, the application must have certain permissions which must be added from Unreal Engine:

Open the Project Settings and, in the Advanced APK Packaging section, add the following Extra Permissions:

 

Video Passthrough

 

To add video passthrough you need to delete the SkySphere, then add EnableAR blueprints available in your Content Browser: Plugins/Lynx Content/EnableAR